Level up

Since you’ve reached level five things are going to be a little different from now on. Not only must you distribute your three points and choose a spell sack of three new spells to learn, but you must also spend a point in one of the four classes. Spending points in new classes will give you access to new abilities later and proficiency with different equipment, while adding more points to any current classes will make your skills in that class stronger and more efficient.
What do you do?





3 INT mage metal
I agree with 6
1 DEX 2 CHR
Archer class
Athletic
3 Dex
Protection
Mage
3 Cha
athletic
rouge
1 Int
2 Chr
Rogue
Athletic Skill/Spell pack
2 int 1 dex
tier 1 metal
and how about sticking with mage for a wile
Mage
2 Int (you could use it.)
1 Chr (you could use that too.)
Acid pack, good for melting away traps, cages and annoying people.
mage
acid
1 dex 1 int 1 chr
+1 Mage
Tier 1 Metal
2 Dex 1 Chr
2 Int, 1 Chr
Athletic
Level point to Mage.
Probably should focus on getting Mage levels until we hit 10 and get that nifty spell boost.
I agree with Blue_Elite, with all of Jame’s enemies he’s going to NEED a spell boost.
2 Dex
1 Cha
1 Mage lvl
Protection Spell Pack, Cause James will probably need it.
Oops, nvm. Didn’t realize this was already done.
3 INT
Mage
Tier 1 metal
2 Int 1 Chr, Mage, Tier I Metal