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A change

Level up

Since you’ve reached level five things are going to be a little different from now on. Not only must you distribute your three points and choose a spell sack of three new spells to learn, but you must also spend a point in one of the four classes. Spending points in new classes will give you access to new abilities later and proficiency with different equipment, while adding more points to any current classes will make your skills in that class stronger and more efficient.

What do you do?

65 Suggestions for “A change”

  1. poacher says:

    3 INT mage metal

  2. Em says:

    I agree with 6

  3. Bloodmoon says:

    1 DEX 2 CHR
    Archer class
    Athletic

  4. Vuanaunt says:

    3 Dex
    Protection
    Mage

  5. terroc says:

    3 Cha
    athletic
    rouge

  6. tggda says:

    1 Int
    2 Chr
    Rogue
    Athletic Skill/Spell pack

  7. necoo says:

    2 int 1 dex
    tier 1 metal
    and how about sticking with mage for a wile

  8. Alex says:

    Mage
    2 Int (you could use it.)
    1 Chr (you could use that too.)
    Acid pack, good for melting away traps, cages and annoying people.

  9. hydrocow says:

    mage
    acid
    1 dex 1 int 1 chr

  10. Vozw says:

    +1 Mage
    Tier 1 Metal
    2 Dex 1 Chr

  11. Blue_Elite says:

    2 Int, 1 Chr
    Athletic
    Level point to Mage.

    Probably should focus on getting Mage levels until we hit 10 and get that nifty spell boost.

  12. Azreal says:

    I agree with Blue_Elite, with all of Jame’s enemies he’s going to NEED a spell boost.

    2 Dex
    1 Cha

    1 Mage lvl

    Protection Spell Pack, Cause James will probably need it.

  13. Azreal says:

    Oops, nvm. Didn’t realize this was already done.

  14. PHANTOM says:

    3 INT
    Mage
    Tier 1 metal

  15. AlphaWolf says:

    2 Int 1 Chr, Mage, Tier I Metal

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