Make your cape into a hat
This blows…
What do you do?
Wonder were that twangy music is coming from as you ride into the sunset.
Keep going Forward, you’re friends must be conviniently ahead of you.
Cast liquify on the sand your steed looks thirsty.
The curse appears to be gone. Use incinerate on the sand to make a glass lens and attach it to your grasshopper so it can harness the power of the sun.
Use incinerate on the sand to make some glass,and craft some shoes for your stead, oh and liquify the sand into water to survive.
LIQUIFY THE SAND!DOO EEET!
Conjure some Food for your familiar.
Inventory your familiar so it doesn’t die
Realize the cloak you peed in is now on your face…gross…
I second Kankuro
Fast for 40 days and 40 nights and go to the nearest settlement as a prophet.
The curse is still there…
Next.
withdraw your familar and summon something more suitable for the climate.
your hat spontaneously catches fire
find something to feed your grasshopper before he goes AWOL
Go through the desert on a grasshopper with no name.
If Protect is Incinerate, then Incinerate must be Protect, cast Incinerate around you and your animal friends!
Liquify the desert.
OR
Liquify your curse.
Act like a ninja.
Keep traveling until you reach a town.
Cast “Liquify” on a patch of sand and drink!
Change your mind and decide that your new headgear is awesome.
Real suggestion:
Cast “Locust Swarm” and hope that you get a spell that will make your trek easier.
Kill and eat the grasshopper so you don’t die of starvation.
Look for water
enjoy some grasshopper jerky
show your familiar some mercy, inventory it so it wont die
Wonder how many panals before something cool happens(whoops there goes the forth wall)
Find a skull and start reciting hamlet!
cast random spells
Liquify the sun to supply water and lessen desert heat. 8D
Cast Liquify on the very air. Let’s make an ocean!
Don’t cast Liquify. Cast something else and hope it ends up as Liquefy.
Cast liquify on the sand.
Gain exp for slaying fashion.
Sit on the nearest rock you find, and meditate deeply.
Next
Eat yourself alive! Quick! Before you escape!
It might be awhile before you reach anything interesting. Use John’s summoning tome as a coloring book to kill some time.
Roam aimlessly.
inventory your inventory to escape the heat
inventory the curse and attempt to cast something use ful
summon dozens of ice imps to have them melt into an oasis or something to cool off your and your trusty “familiar”(even though its not via rulebook)
Fall into a quicksand trap!
Cast SOMETHING on the sand. It doesn’t really matter what since you’re still cursed.
Ignore that city to your left. It’s one of those mirroragicalthingies.
Find it oddly ironic to be riding a grass hopper in this sandy hell hole.
blame that idiot who created another sun.
Freezolate
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Wonder were that twangy music is coming from as you ride into the sunset.
Keep going Forward, you’re friends must be conviniently ahead of you.
Cast liquify on the sand your steed looks thirsty.
The curse appears to be gone. Use incinerate on the sand to make a glass lens and attach it to your grasshopper so it can harness the power of the sun.
Use incinerate on the sand to make some glass,and craft some shoes for your stead, oh and liquify the sand into water to survive.
LIQUIFY THE SAND!DOO EEET!
Conjure some Food for your familiar.
Inventory your familiar so it doesn’t die
Realize the cloak you peed in is now on your face…gross…
I second Kankuro
Fast for 40 days and 40 nights and go to the nearest settlement as a prophet.
The curse is still there…
Next.
withdraw your familar and summon something more suitable for the climate.
your hat spontaneously catches fire
find something to feed your grasshopper before he goes AWOL
Go through the desert on a grasshopper with no name.
If Protect is Incinerate, then Incinerate must be Protect,
cast Incinerate around you and your animal friends!
Liquify the desert.
OR
Liquify your curse.
Act like a ninja.
Keep traveling until you reach a town.
Cast “Liquify” on a patch of sand and drink!
Change your mind and decide that your new headgear is awesome.
Real suggestion:
Cast “Locust Swarm” and hope that you get a spell that will make your trek easier.
Kill and eat the grasshopper so you don’t die of starvation.
Look for water
enjoy some grasshopper jerky
show your familiar some mercy, inventory it so it wont die
Wonder how many panals before something cool happens(whoops there goes the forth wall)
Find a skull and start reciting hamlet!
cast random spells
Liquify the sun to supply water and lessen desert heat.
8D
Cast Liquify on the very air. Let’s make an ocean!
Don’t cast Liquify. Cast something else and hope it ends up as Liquefy.
Cast liquify on the sand.
Gain exp for slaying fashion.
Sit on the nearest rock you find, and meditate deeply.
Next
Eat yourself alive! Quick! Before you escape!
It might be awhile before you reach anything interesting. Use John’s summoning tome as a coloring book to kill some time.
Roam aimlessly.
inventory your inventory to escape the heat
inventory the curse and attempt to cast something use ful
OR
summon dozens of ice imps to have them melt into an oasis or something to cool off your and your trusty “familiar”(even though its not via rulebook)
Fall into a quicksand trap!
Cast SOMETHING on the sand. It doesn’t really matter what since you’re still cursed.
Ignore that city to your left. It’s one of those mirroragicalthingies.
Find it oddly ironic to be riding a grass hopper in this sandy hell hole.
blame that idiot who created another sun.
Freezolate