Tell him how evil it will be in the long run if he helps you save them all. That way your makeshift group can spread more chaos and confusion in the world!
tell deblin to embrace both sides of himself, shure it’s terrifying to go though changes but he just need to take what is his the power to destroy AND the power to create
Convince Deblin that the other party members would be much better off without you, so allowing them to go free (when Deblin is easily capable of “recapturing” them) would be an indirectly good act (via inaction).
And really, when has a pack of loyal, brainwashed warriors been detrimental to a villain?
Deblin just needs a hug, so hug him
or
Ask Deblin why he doesnt want to change his alignment
or
Kick him in the balls, that is if half demons have balls
or
lie and convince Deblin that being good is much cooler
Tell him how evil it will be in the long run if he helps you save them all. That way your makeshift group can spread more chaos and confusion in the world!
tell deblin to embrace both sides of himself, shure it’s terrifying to go though changes but he just need to take what is his the power to destroy AND the power to create
Notice jane
Punch Deblin.
tell him you’ll help him get his darkness back, but that maybe NOW ISN’T THE TIME.
bargain with stuff you actually have.
Get in there
Hug Deblin. Love will conquer all.
Notice the typo in “With our”
OR
Give him the Joshua/Johanna/Thunderface amulet, as a parting gift.
Jump into that shelter, before something tries to kill you again.
Help get his darkness back
Use logic against Deblin.
Realize that Deblin is accidentally saving the people hiding.
Draw deblin an evil guy mustache, and complete his collecting dark side quest
Propose he just go along with your quest and absorb the ultimate villain’s evil once you defeat him.
OR
Hold a strategy meeting with your cats and Megan. Have Megan bring coffee.
OR
Have Megan bring Deblin some coffee.
Give Deblin the horn, telling him that it’ll bring his darkness back.
Since bargaining failed, try ambassading.
Give him your tri-creep amulet. All the evil he needs is in there.
Convince Deblin that the other party members would be much better off without you, so allowing them to go free (when Deblin is easily capable of “recapturing” them) would be an indirectly good act (via inaction).
And really, when has a pack of loyal, brainwashed warriors been detrimental to a villain?
be a better bargainer then jane is an ambasador
Offer to make Douglass and Ray his minions if he’ll help you.
OR
Get inside.
Get in there.
OR
Convince Deblin that using his “good” powers for evil purposes would constitute a profane, sacrilegious act.
Go on without him
or
Blackmail Deblin
Deblin just needs a hug, so hug him
or
Ask Deblin why he doesnt want to change his alignment
or
Kick him in the balls, that is if half demons have balls
or
lie and convince Deblin that being good is much cooler
or
convince him that having good and evil powers makes him like a god or atleast a half god
Begin holding a lengthy conversation with Petey.
Describe to Deblin the wonders of Chaotic Neutral Alignment.
~Be evil, yet if done right you get rewarded instead of wanted to execution. Ah, the wonders of morality manipulation.~
Tell Deblin nothing is darker than a fallen angel, he should embrace the change.
Tell him you gave lost his darkness in a bet with one of the knights
tell deblin to stop being a pansy he can turn evil later just like how he turned good
Just help him already!
You’re not helping Deblin or your party. Just NEXT!