Make your own guild for super-evil doers
You invest 520 gold coins into something that can only be described as a cubicle -house.
What do you do?
Produce and overly elaborate plan of evil to recoup expenses.
Explore the house.
Change your mind and force the hobo to join your guild.
Beat him up and steal his gold teeth.
As he walks away peg him with an arrow.
Place a sign in front of the cubicle-home that says “The Evil Mastermind is IN” then wait for clients.
Sell lemonade as a side venture.
rob hobo joe of what seems like a gold tooth
Think Fletcher THINK. You need exposure, so go assassinate the next blue eyed, blond haired Elf you see.
or
Think Fletcher THINK. You need resources, go level up a bit to collect rewards.
Think Fletcher THINK! Your guild needs a goal. What can you do that the other experienced guilds can’t.
Hire a really evil sign-maker to make a really evil sign for you super-evil guild!
Steal Hobo Joe’s paper bag hat
Charge a membership fee, and actually gain some non-idiotic members.
I second Ryans proposition(s)
Ask Hobo Joe if he’d like to join your guide.
Read manual and look at archer subclasses
His teeth are yellow. Must be shiny shiny gold! Steal them!
OR Change your mind; Hobo Joe seems to know a lot about the place. Recruit him.
Pimp the place out
Wait as the applicants just pour in
or Oh no, That vampire you saved wants to join
Shoot Joe in the back while he turns to walk away. You can totally take a level 2 guy if you get a sneak attack!
Burn down your building and collect the insurance
Threaten people to join.
Reject your first applicant.
look for any evil adverts.
try to do good stuff, in the hopes you will end up doing bad stuff.
Reject everyone who wants to join, then people with think your club is cool and exclusive.
Remind Hobo Joe that you are not homeless, unlike him.
steal his teeth.
make the place look evil, spice it up a bit
Nobody ever remembers Hobo Joe!
Induct Hobo Joe into your club
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Mail (will not be published) (required)
Website
Produce and overly elaborate plan of evil to recoup expenses.
Explore the house.
Change your mind and force the hobo to join your guild.
Beat him up and steal his gold teeth.
As he walks away peg him with an arrow.
Place a sign in front of the cubicle-home that says “The Evil Mastermind is IN” then wait for clients.
Sell lemonade as a side venture.
rob hobo joe of what seems like a gold tooth
Think Fletcher THINK. You need exposure, so go assassinate the next blue eyed, blond haired Elf you see.
or
Think Fletcher THINK. You need resources, go level up a bit to collect rewards.
or
Think Fletcher THINK! Your guild needs a goal. What can you do that the other experienced guilds can’t.
Hire a really evil sign-maker to make a really evil sign for you super-evil guild!
Steal Hobo Joe’s paper bag hat
Charge a membership fee, and actually gain some non-idiotic members.
I second Ryans proposition(s)
Ask Hobo Joe if he’d like to join your guide.
Read manual and look at archer subclasses
His teeth are yellow. Must be shiny shiny gold! Steal them!
OR Change your mind; Hobo Joe seems to know a lot about the place. Recruit him.
Pimp the place out
Wait as the applicants just pour in
or
Oh no, That vampire you saved wants to join
Shoot Joe in the back while he turns to walk away. You can totally take a level 2 guy if you get a sneak attack!
Burn down your building and collect the insurance
Threaten people to join.
Reject your first applicant.
look for any evil adverts.
try to do good stuff, in the hopes you will end up doing bad stuff.
Reject everyone who wants to join, then people with think your club is cool and exclusive.
Remind Hobo Joe that you are not homeless, unlike him.
steal his teeth.
make the place look evil, spice it up a bit
Nobody ever remembers Hobo Joe!
Induct Hobo Joe into your club